Overview
This application is an implementation of the classic game Boxman.
Description
Use the arrow buttons on the keyboard to direct the "pig" to push the box to the destination. Most of the internal work is done through flat sequence structures and array storage. Maps are broken down into grids which are stored into 2D arrays.
Notice that the resource (include maps and picture is dynamic loaded).I write another tool(VC++ 6.0) which called boxman_mapeditor to editor and add new maps. Enjoy youself! Change control: first release.internal version 1.03.
Steps to Implement or Execute Code
- Download and extract contets of zip
- Open boxman1.03.llb
- Open boxman1.03.vi
- Run vi and play game
Requirements
Software
LabVIEW 9 or later
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