06-21-2004 12:06 PM
06-23-2004 06:15 PM
06-24-2004 04:37 AM
06-17-2005 08:47 AM
06-17-2005 10:10 AM
06-17-2005 12:25 PM - edited 06-17-2005 12:25 PM

Message Edited by altenbach on 06-17-2005 10:26 AM
06-17-2005 02:15 PM
06-17-2005 02:35 PM
06-20-2005 02:34 AM
@falkpl wrote:
Is there any plans to support openGL toolkits in LV7.0, I hav not made the switch to 7.1 from 7.0 since I have a major project nearing completion in 7.0 then I will switch. I had put some effort into developing a universal toolkit for openGL calls but got hung up on calling the drawing and events integration with windows. I could not get a valid device condext for a labview window. I wanted to render dirrectly to a labview window but this didnot seem to work. I was using OPENGL32.dll calls. I also would be interested to see a 3d toolkit similar to GLUT for labview.
-Paul
06-20-2005 02:38 AM
@AnalogKid2DigitalMan wrote:
If I recall correctly, there was an example program supplied with labview in the graphics folder that showed a robot arm in 3D and you could move it around with controls. But I cannot find it in LV7. I think it exists in LV6. Isearched NI's site but could only find the CVI equivalent of it, which uses OpenGL