Hi,
I've been having a problem working with a 3D surface. I need some way to display the values represented by the different shades of colour. Im sure this question appears a lot on the forum, and I looked through a number of similar threads trying to solve my problem, but I was having difficulty. I am a co-op student who is a self-taught labview beginner, who has been using labview for less than a month, although I am learning fairly quickly there are some things that I have been having difficulty with, and this is one of them. I have a profile of a surface, where the x and y values are coordinates of data points, but the z value is not the thickness of the object, it is the amount of material that needs to be removed from the object to get it into specification. If the object is a little bit too thin (under specification) then suddenly a large amount of material needs to be removed to get it to the next specification (the specification reoccurs as a cosine function). This makes for a strange contour graph, but the areas where the object is too thin are not of immediate concern when the object is being processed, so I included an extra control to eliminate their effect on the map. My problem is that the range of values displayed by the colours of the contour map is variable, the range could be as small as 0-10nm or as large as 0-350nm. So I need a colour legend to put beside the contour map that will show the values of each colour (or, more realistically, the hue of colour related to certain numbers), but I need the legend to change based on the range of data covered, just like the shading changes on the contour map (if the range is 0-10, 0 and 10 have a large colour difference, but if the range is 0-300, 0 and 10 have almost the same colour). I have attached my vi (it actually runs as a subVI in a much larger program that I have been writing).
I have no idea how to do this. Any help would be greatly appreciated
Much Thanks
Jeff
Jeff
Using Labview 7 Express