I overlap a curve onto each frame of a small movie. each frame takes almost 10 sec while the wiring of each frame takes several millisec. I wonder whether it is normal for the slow of points overlap.
my code is very simple. Read the small movie frame by frame and do the overlap of points into image onto each frame before it is wrote into file.
I work on lv 8.2 with WinXP, 1G memory. The whole lv takes 180M memory while there are more than 300M physic memory left. CPU usage 50%.
Any suggestion? Thanks first.