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Projectile motion

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@jamiva wrote:

Here is a quick VI implementing positive/negative launch angle

 

 

Pos_Neg Angles.png


On a side note, you don't need a FOR loop. Here's how it would look like. (not valid for sin(theta)=0 as you noted).

 

(This is a literal translation of your code).

 

ProjectileNoLoop.png

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