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VIs menu reacting too slow

Nope, thats probably not it. I prefer always per default to use controls and indicators from the Classic menu, so the number of System controsl are minimal here.

Martin

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Message 21 of 25
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@MartinP wrote:

We have now tested the program under LabVIEW 2025 Q1, with 32 and 64 bit version of LabVIEW and the problem is still there.

I have installed a nVidia T1000 to get access to a stronger GPU, but that did not help either.

We see that when scrolling down on the LV GUI, so all objects are not visible on the screen anymore, then the problem is gone.

So it seems clear that the GUI I have created contains to many objects/controls/indicators for LabVIEW to handle in a good manner.

The problem has been escalated even one step up the knowledge chain in NI. I'll report here what feedback I get.


I remember some old issue where overlapping controls, especially if transparent caused 100% cpu and sluggish performance (probably due to some cascading redraw), could that be related? I personally had an issue when i manually hid and showed a number of controls (instead of grouping them into a cluster) and the error wire wasn't wired causing it to try and do it in parallell causing some lock up. In that case just wiring together the property nodes solved it.

G# - Award winning reference based OOP for LV, for free! - Qestit VIPM GitHub

Qestit Systems
Certified-LabVIEW-Developer
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Message 22 of 25
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@Yamaeda wrote:

@MartinP wrote:

We have now tested the program under LabVIEW 2025 Q1, with 32 and 64 bit version of LabVIEW and the problem is still there.

I have installed a nVidia T1000 to get access to a stronger GPU, but that did not help either.

We see that when scrolling down on the LV GUI, so all objects are not visible on the screen anymore, then the problem is gone.

So it seems clear that the GUI I have created contains to many objects/controls/indicators for LabVIEW to handle in a good manner.

The problem has been escalated even one step up the knowledge chain in NI. I'll report here what feedback I get.


I remember some old issue where overlapping controls, especially if transparent caused 100% cpu and sluggish performance (probably due to some cascading redraw), could that be related? I personally had an issue when i manually hid and showed a number of controls (instead of grouping them into a cluster) and the error wire wasn't wired causing it to try and do it in parallell causing some lock up. In that case just wiring together the property nodes solved it.


Yes, I got that too once. I think I had a button on top of a graph and if I recall correctly I did not do things in parallel. I wonder if that has improved in the last years.

 

Too see if the cause is just that you have many controls visible, create a new VI with as many controls, not overlapping, and see if the same thing happens. 

Certified LabVIEW Architect
Message 23 of 25
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Selecting a bunch (all?) of the front panel objects and use Horisontal/vertical Compress from the Alignment menu should make sure none is overlapping.

G# - Award winning reference based OOP for LV, for free! - Qestit VIPM GitHub

Qestit Systems
Certified-LabVIEW-Developer
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Message 24 of 25
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My problematic program runs at 0.2% CPU, so it does not seem to be connected to the same problem. I do not have much overlapping controls, but I do have a lot of controls and indicators spread over many pages of a tabulated control.

Right now I will just wait send see what third row of support (escalated twice) at NI are able to come up with here.

Martin

 

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Message 25 of 25
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