Lynn gave some excellent suggestions.
The graphics work is costly. The more pixel the more work that needs done.
Make graph smaller.
Watch your Task Manager > Perfromance
and try different settings in your hardware graphics acceleratio settings and color depth.
I would argue updates more often than 30 times a second are wasted.
Try backing down updates to 10 updates a second or less.
Another technique that reduce redraw demands is "defer front panel updates".
This works good if the data being applied to a FP object can change a bunch of times real fast. This is tiypical when you start to "batch' the FP updates.
Defer Fp updates stops all FP updates until "un-defered". While defered, updates take place in the background and the "pixel work" is skipped.
There is one note that goes with this, that being, in LV 7.X the "defer" forced a screen update once just prior to the deferment becoming active.
Oh, and one more thing. If you defer, make sure you "un-defer".
The defer property is found under
VI reference > Panel > DeferPnaUpdts
True = Stop screen updates
False = Allow FP updates
Ben