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representing an existing colormap on a sphere

I have to represent en existing color map changing every 2 seconds on the outside of a sphere. The 3d graphs don't have the fourth coordinate for colours (as the 2d graphs do with the z coordinate) and changing the attributes is not enough. How can I pass my data to the graph of the sphere and associate them a different colour acccording to their actual numeric value?
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I don't know a way of adding something that is absent to ActiveX object, because it's compiled already with predefined functionality. As far as I know you'll have to add couple OpenGL functions to an existing ActiveX control. It seems impossible this way.
Some skilled guys using external OGL functions (CIN's or DLL's) and then calculated results represent as a bitmaps on XY graph or on a Picture Control, updating these bitmaps. But they had to implement 3D graph OGL calculations using their own math knowledge and skills.
Sergey
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