Hi,
Based on the ogldraw example project, I've written a fairly complex model using low-level OpenGL calls. The model needs to change as incoming telemetry data is received, and I do this by refreshing the drawing as fast as possible.
I can only get a rendering speed of about 3 frames/second. It appears the CPU is fully loaded. Calls to glGetString(GL_VENDOR) and glGetString(GL_RENDERER) return: Microsoft Corporation and GDI Generic, respectively. This seems to indicate the rendering is done with software emulation, even though I have a high-end 3D graphics video card installed.
Does LabWindows OpenGL plugin only use software emulation or is there a setting I need to turn on to enable hardware acceleration?
Kevin