07-02-2009 12:16 AM
Hi
Iam using labview8.6 version,and we need to animate the machine as per the customer requirement.
In this we need to move the boom forward,reverse,up and down as well as rotation of wheel based on the different commands given by the user.
Please let me know the know the process.
vbk
07-02-2009 08:55 AM
Are you talking about a physical boom or a picture of a boom?
If you are talking about physical motion, you might get better results in the motion control area of the forum.
If you are talking about a picture, you would probably get better results in the general labVIEW section.
Bruce
07-02-2009 03:06 PM
07-03-2009 01:15 AM
07-03-2009 02:45 AM
Hi everybody, Thanks for the reply.
Actually boom is a rectangular shape,mechanical device.That we required to move in diffrent directions as per the user command.
Just I need to show one rectangle which will move in diff.directions and the wheel which will rotate.
Please let me know how the animation will be done in lv 8.6.
Regards
vbk123
07-03-2009 03:23 AM
07-03-2009 03:49 AM
Hi jorn,
exactly what you told is correct.we need to show the images of the original machine.
07-06-2009 06:58 AM
Another idea is to try the 3D-Picture-Objects (Palette Programming > Graphics & Sound > 3D Picture Control). Here you can display different 3D objects and you can set the texture of these objects. The way would be to create a couple of surfaces as a mesh and apply an image to each object (I hope that works this way as I haven't done it yet). The images are photographs of your boom from all directions.
If the boom moves or turn the coordinates of the 3D object need to be updated. But this approach is only suitable if the boom has only a limited number of flat surfaces. If the shape is not simple you could use a mesh but I think it can have only one texture for the whole object. But I can't tell you more details as I haven't worked with it yet.
Regards, Jörn