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ExecTermState_Terminating

I do a GetStates to determine the RunState and Termination State.  When I terminate, I get a '2' which is ExecTermState_Terminating.  I noticed in the documentation that there is also a ExecTermState_TerminatingInteractive.  I guess the question is, what's the difference between a running execution and a running interactive execution
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An interactive execution is one that starts using "Run Selected Steps" or "Run Selected Steps Using...", rather than just "Test UUTs", "Single Pass", or "Run <sequence name>".

See Page 3-5 in the Reference Manual for more information about Interactive Executions.
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I just wanted to add that it's possible to have a interactive execution run on top of an already running execution as you can start an interactive execution while at a breakpoint on an existing execution. In such a case it's possible to terminate the interactive execution and then go back to running normally.

-Doug
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