You can get the overall result for an entire sequence from the variable called RunState.SequenceFailed. This variable is a boolean, True for sequence failed, False for passed. You can create a Local string variable, call it Locals.UUT_Result and create a statement step to set the string: Locals.UUT_Result = RunState.SequenceFailed ? "Failed" : "Passed". If the boolean is true, Locals.UUT_Result will be set to "Failed", and vice versa. Hope this is what you want.