I've created a number of AF executables and for all I realize now that the only way I got it to work was to enable debugging on the advanced page of the build spec. I've tried several times to create an exe with debugging disabled and every time some or all of my actors fail to launch.
What changes when debugging is enabled?
I've tried to ensure that all libraries (certainly all actor libraries including Actor Framework.lvlib and AF Debug.lvlib) are always included in the build. I would think this takes care of the dynamic loading nature of AF (and have read on many posts that this was a common issue). There are some other files in vi.lib and other places that AF pulls in as dependencies. I haven't gone through to add every last file and "always include" in the build spec.
I have played with the additional exclusions page as well. I've unchecked remove poly VI instances and remove unused members of project libraries. I've tried toggling the checks for inline vi's and disconnecting type defs as well.
Perhaps I'm missing something fundamental with building these exe's since they only ever work for me with debugging enabled.