If I may be allowed to stick my head between all these 5-star 3-word-titled users and contribute a few lines of my own:
1. I agree. The name LabVIEW doesn't work for me, but that's mainly because it's hard to pronounce (at least for me). Those B and V together just aren't right. Any name with the G context would probably be better.
2. I Love G and also agree that the concept of a graphical language could very likely be "the language of the future", and I've heard quite a few NI people say the same (not decision makers, admittedly), so it's possible that they will push it in the future.
3. Regarding games, I've tried (and managed) to program a few in LV. It was fun but problematic.
Games where the graphics are stationary(like minesweeper) are easy enough, but for games where you have overlapping elements and animation, you have to use the picture control and that (at least what I saw, I didn't check thoroughly) is too slow. It might work for games like solitaire, but if you want to do games with 20-30 FPS of smooth animation, you may run into trouble. While I wasn't around to feel the environment when games like "Adventure" or "Mystery House" came out, I'm sure they helped push the PC indstry way-WAY forwards. As long as LV can't manage general graphics like that, I doubt it will be in wide circulation. I don't know how the visual aspect of games is handled, for example, in c++, and I'd be happy if one of you can correct me and tell me if I'm wrong and that I am in fact missing something.
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