@rokar007 wrote:
Thank you both for the input. I was wondering if there is any way to depict specific intensity levels using this "landscape" approach and if so how would I go about doing it.
If you can use a landscape approach, you'll have a 2D array, and height would be the 3rd dimension.

(http://www.mitsuba-renderer.org/devblog/2013/11/)
There can't be caves (concavities).
Additionally, you can give each point a color. That color can relate to the height...

(https://www.lamertz.net/3d-kram/3d-galerie)
or be based on another value:

(http://ikatnek.blogspot.com/2017/11/terrain-bake-textures.html)