Hi,
Thanks for the link (I actually got the link just before you mentioned it,
from our local NI contacts).
It works nicelly, but it is complicated (need a lot of code to do simple
things). And everything needs to be correct, but that is always the case
with 3D stuff...
Also, most of the processor load is generated by "Render Scene.vi". And this
vi is nessecary for each frame. So even for a simple animation (where only
the rotation is changed), "Render Scene.vi" wastes a lot of processor time,
while only 16 (or so) bytes are actually changed! This makes the
construction (as it is now) less suitable for animation.
This problem is the same for the normal picture functions, and can be solved
with custom code (using a complex bu
ffer), but it would be nice if it was
inplemented by NI. Perhaps I'm being a bit hard, but the graphics scene
always tries to get the most out of everything...
For static scenes it is nice.
Regards,
Wiebe.
"KileenC"
wrote in message
news:506500000005000000B9BB0100-1079395200000@exchange.ni.com...
> Hi Weibe,
>
> The 3D Picture Control Evaluation Software was just released on
> July 15, 2004 and we posted the news as a
>
href="http://exchange.ni.com/servlet/ProcessRequest?RHIVEID=101&RPAGEID=205&
HUSERSHADE=0&HOID=50650...
. Go to this page for more information and the
> download zip file for this new set of modeling tools.
>
> Although the picture control is the same, we have added additional
> rendering and modeling capabilities for 3D scenes for advanced
> visualization in LabVIEW, levering off OpenGL technology.
>
> Please do try it out and post any feedback you have re
garding these
> controls.
>
> Thanks!
>
> Kileen C.
> NI
[Attachment example 1.vi, see below]