03-21-2008 10:57 AM - edited 03-21-2008 10:59 AM
03-23-2008 09:18 AM
Stupid question, but I am curious.
As someone who lost all of his hearing in one ear and most in the other as an infant, I have never experienced "3D sound".
What is "3D sound"?
Is it anything like 3D images?
Ben
03-23-2008 11:25 AM
03-24-2008
11:19 AM
- last edited on
03-14-2024
10:05 AM
by
Content Cleaner
Hi SS,
Unfortunately I haven't been able to find any examples that demonstrate this concept.
However, in case you have not seen it already, I wanted to mention that LabVIEW includes a VI called Load VRML File that may help with your application.
Best of luck,
03-25-2008 11:00 AM - edited 03-25-2008 11:01 AM
Is there documentation stating what is supported under the Load VRML File for LV8.5? I remember seeing issues on the forums and was under the impression that it did not fully support VRML97: www.web3d.org/x3d/specifications/vrml/
For the section regarding sound see: www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/nodesRef.html#Sound
I was just using the example of previous work that I had done to illustrate that this is not a new idea.
For those who are interested there is some good information regarding OpenAL along with very good examples. You can install the SDK which creates a LabVIEW type experience albeit in C but gives the look and feel of what I would like to create with Labview.
OpenAL looks to be maintained by Creative and has already been implemented in many games and applications: www.openal.org/
I plan on trying to use the OpenAL32.dll to port to my application. Please feel free to share if someone has already done this.
Regards,
SS
03-26-2008
10:18 AM
- last edited on
03-14-2024
10:06 AM
by
Content Cleaner
03-26-2008 10:49 AM
03-27-2008 06:50 PM
04-08-2008 01:37 AM
I need help getting the OpenAL library ported to LabVIEW, and decided to reach out to people in the LabVIEW forums.
If you are interested see the following article:http://www.devmaster.net/articles.php?catID=6
I would be happy if I could get examples 1) and 2) working. I had no problems getting this running in C or Java since all the work is already done:)
1) If you are interested go here: http://www.openal.org/downloads.html
2) Download and install the OpenAL 1.1 SDK for Windows, this will install the sdk and put the OpenAL32.dll in C:\WINDOWS\system32\OpenAL32.dll
3) Download the OpenAL Source (tar.gz format;
I was able to get the dll to build by concatenating the two header files (\openal-0.0.8\common\include\AL, al.h and alc.h into one file.
There are Dev-C++, Visual C++ 6.0, Java source code and project files at the bottom of the sample programs. Most of my examples I run in Dev C++ which is located here: http://www.bloodshed.net/devcpp.html. I was able to run the java examples as well.
Regards,
SS
04-09-2008
12:52 PM
- last edited on
03-14-2024
10:08 AM
by
Content Cleaner