01-23-2013 08:45 PM - edited 01-23-2013 08:57 PM
Any chance you're in the Boulder, CO area? I've been meaning to find a team to work with since I moved.
Ill try to answer your questions better when I get to my computer.
I almost missed this one, too, sorry :C.
No, our team is in Minnesotta, a long ways away from CO. Sorry! :C
But thanks for the help you're supplying on this forum 🙂
01-23-2013 09:59 PM
@Arkacaro wrote:
I have been removing things/adding things as you've said before, just that I don't always update that I exactly did that.
Is this more so what you mean?
The "After the nested structures" I'm assuming is after the case structures, correct?
I set the value based on the value of a Latched Joystick Value, I think.
And this VI is running under Teleop, and the Motor and Joystick have been identified in the Begin vi, so I'm assuming it should work this way?
Yes that looks to me like it should work that way.
01-23-2013 10:16 PM
Yes that looks to me like it should work that way.
Alright, i'l try this out tomorrow and see what I get with it, thanks! I'l most likely ask some more questions after that, though.
01-28-2013 12:54 AM
Well, I figured it out, I only found it possible to do in one way.
I'l attach a copy of the solution and have a 3rd party hoster for it, for anybody who wants the solution.
The VI has some extra solenoid stuff and buttons. Where the Button 2 goes into the shift registers is where you toggle from a button, the output to the motor is the toggled output. It works perfectly for me, but make sure the wait time
is 100+.
http://www.mediafire.com/file/t1iaplx0fxt0um4/Latch_Launcher.vi