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CW3graph3D Control

Hello dear colleagues!

 

I re-read the entire forum and all the famous 3D programmers such as dear Ben and other dear Knights of NI, all their code examples did not help me to make a beautiful 3D visualization. I'm using CW3graph3D Control (with 3D Parametric Surface.vi) in my project (visualization surface's data from bulk material hopper) and I have the next questions:

 

1. Why is it impossible to adjust the scale on the X-axis so that the X-axis is visually larger than the Y-axis, since my data on the X-axis significantly exceeds the data on the Y-axis (along the X-axis this is the length of the hopper surface = 270 meters, on the Y-axis data on the width of the hopper surface in total 20 meters), thus visually the surface looks like shriveled in length, although in reality the surface should look like cones. Due to the fact that the scale does not match - the cones do not look like cones.

 

2. Why it is impossible to adjust the Y-axis so that the numbers (value pairs are 1..15 => 0...270 meters) are not horizontal but vertical (position desired numbers is red), see the figure below

 

3. Please tell me if it is possible to replace this CW3graph3D control with something that can be do X axis more long than Y axis vizually

 

In the figure below (orthographic projection), along the X axis, value pairs are located, which replace 0 ... 270 meters in conditional numbers (1 ... 15) of the parts of the hopper. Data are three 1D arrays (315 points for X, Y, Z axis => 2D scattered interpolation => 3D Parametric surface.vi)

 

Curr93_0-1636956454416.png

 

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@Curr93 wrote:

3. Please tell me if it is possible to replace this CW3graph3D control with something that can be do X axis more long than Y axis vizually


You can always do all 3D yourself, with a 3D picture control.

 

There's a learning curve, but it might not be that hard. A (textured) height field will get you 70% there.

 

The hardest part is probably the scale numbers, as text and 3D tends to get tricky. The 3D graphs didn't do a particularly good job either. A textured rectangle will do this, and you can create the texture in a 2D picture control.

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I'm sorry, I didn't quite understand you: "There's a learning curve, but it might not be that hard."

What is the "learning curve" ?

And is it possible to use my data (three 1D arrays) for 3D Picture ?

These data is made correctly and reflect the real picture in the hopper.

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