07-12-2007 03:57 PM
07-12-2007 05:28 PM - edited 07-12-2007 05:28 PM
Christian wrote;

Message Edited by Ben on 07-12-2007 05:30 PM
07-12-2007 05:32 PM
And judging by the code and control names, an Action Engine may be of help.
Ben
07-13-2007 08:19 AM
07-13-2007 08:37 AM
"Waits" are your friends. ![]()
07-13-2007 08:48 AM
07-13-2007 09:01 AM
07-13-2007 09:09 AM
07-13-2007 10:01 AM
07-13-2007 11:16 AM
This is just TOO sticky for me to get into this very deep.
RE: waits
Just put one wait in the big loop and leave them out of the the little ones.
Re: Action Engine
You will have to go through all of your code and determine what logical operations are taking place i.e. Check for error, Check for ....
Design your AE such that all of the logic signals (current held in FP controls) are in the shift register in the AE.
Create actions for your AE that mathc up with your logical operations 9Check for error,....)
If the AE needs to know about something happening in the outside world, add an action to update those states.
If the GUI needs to know what is happening to the signals inside the AE, add an action the "Gets Status".
I hope this helps,
Ben