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Flat Sequence Structure not replicatable in other VIs when broken elements exist

Hello,

 

I just created a VI and want to use its content in a different project. I've decided to drag and drop the contents into the projects VI in order to avoid dependencies. While doing so I came across a restriction that made it impossible to drag and drop the flat sequence structure (used for timing) form one VI to another if there are broken wires in the FSS. Is there any good reason for that?

 

Reproduction:

  1. Open 2 Projects
  2. Create a FSS with a broken element inside
  3. Try draging and droping the FSS to any VI of the second project.
"Anything can be done if you only think about it hard enough..."
"... truth is a lie in disguise!"
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Which version of LV are you using?

I cannot reproduce this behavior using LV 2015.

 

Norbert

Norbert
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CEO: What exactly is stopping us from doing this?
Expert: Geometry
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Hi Norbert,

 

I see, thanks for pointing that out, I'm using LV15.

 

I just realized that I had a Class in the project that could not be found (originated from another project) hence, the question should be:

 

why can I not drag and drop the FSS if there are unknown items inside the FSS (e.g. my class that could not be found)?

"Anything can be done if you only think about it hard enough..."
"... truth is a lie in disguise!"
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Hello,

 

could you please add the code needed to reproduce this?

 

I tried to drag and drop a flat sequence structure containing a class from project A (which includes this class) to project B (which does not include this class). This works fine and the class as well as the member VIs of the class are added to the dependencies of project B. I can not see a problem with this, so please add your code and give detailed steps on how to reproduce this.

 

Cheers

Kathrin

 

 

 

 

 

 

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