Hi Don and Ben!
Thanks to the replies. Actually I have discovered the potential (and complexity) of LV 3D graphs during Don's challenging question. My problem is related to my caving activity : I would like to visualize a rather large cave (about 20 km galeries) and the topographical ground surface above. That would facilitate the search for new connections/entrances.
During the last WE, I have figured out how to build a 3D representation of ground surface, and I have now a nice model of my favourite play ground that I can rotate/zoom in any direction. Not as impressive as a low altitude flight, but sharp enough to get a new perception of reality.
(By the way, the 3D graph handles easily 10000 points. That should interest Don !).
Now, my ambition is to wrap the topographical map details on the 3D surface, not only the colors (I "discovered" the custom color palette, in association with the w coordinate on sunday - gave interesting results) but also the roads, names and so on. If my 3D surface was defined as a bitmap surface, that would not be a big issue, since I could easily associate a specific color level to each point red on the original topographic map. However, the 3D surface here is only defined as a mesh, and I only have 10000 nodes, while the overall picture area is about 5 megapixels. I can't rely on interpolated colors, since that would produce a poor result : all the mesh points belong to altitude curves (that's the easiest way to generate them, a rather tedious process !) and appear in dark yellow color, whatever the background (forest, streams, paths...). Means that color interpolation would produce an uniformly yellow picture !
I'm not sure if these explanations are understandable (sorry for the french accent :)).
Any comment will be welcomed, and I would even appreciate help to reshape this question before posting it to the forum.
Chilly Charly (aka CC)