I had the same question. After quite a bit of playing around with properties, methods, color ramps, viewing examples and reading a bit about it, I discovered a way to do this. Basically use the ColorMapValues and ColorMapColors properties from the 3D graph and modify them slightly and feed these into the ZScale.Marker.Vals[] on an intensity chart or the Scale.MarkerVals[] on the color ramp. See the attached example.
I think the diagram is self-documenting and pretty darn simple. I have a couple of notes on the front panel that help explain the vi.
Good luck.