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Restore Ctrl + mouse wheel function in Labview 2023 Q3

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@Novgorod wrote:

@Hooovahh wrote:

To be fair this feature was requested by non-LabVIEW hacks too, but I've usually heard them want the zoom in.  Since having a 4k monitor, with 32x32 pixel icons can be hard to get autotool to be in just the right spot for wiring or selection.


But hasn't that been "solved" long ago via the Windows dpi scaling? 


I wouldn't say so.  I always set Windows scaling to 100% because LabVIEW does very weird things graphically going between computers that have different settings.  Maybe I'm avoiding one set of bad UX things by doing another bad UX thing. If Windows scaling consistently worked maybe zoom in wouldn't be needed.

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Message 31 of 36
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Beware! After you start using Shift+Ctrl+Wheel then edit older code (e.g. 2015), it might appear to scroll through frames too (making you forget about the difference) but it misleadingly skips some (at least with enums). To make it even more confusing, Wheel up and Wheel down skip different frames.

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Message 32 of 36
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I think the pre-zoom Ctrl-Shift-Scroll behavior is that it would jump to every 5th frame.

Message 33 of 36
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Confirmed, except when wrapping through the beginning or end where it stops at the other end. Where was that documented, not in Help?

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Message 34 of 36
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Yeah, I can't find it documented anywhere.

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Message 35 of 36
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I am also aggrieved. Nay!  Offended, by this change so late in the game!

If the NI team wants to change to zooming on the block diagram, something so rare and unnecessary we didn't have it during the first 40 years of this language, they should make a new and rare key binding for its action.  Something like: <Ctrl><Shift><scroll-wheel>.

I can already feel this causing me carpel tunnel syndrome and today is the first day I'm using this monstrosity.

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Message 36 of 36
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