10-19-2011 02:51 PM
In my vi I have a femur (the parent object) attached to the tibia(child object), where the tibia moves with respect to the femur object but it also has its own center of rotation. Now that I want to add a third object, to move with respect to the tibia, it moves with respect to the femur. How to I change this so it can move with respect to the tibia?
10-21-2011 10:11 AM
You left off the shoe_3.stl, so I couldn't actually run the VI. However, I think this Robot Utility may help you.
Let me know how it goes!
Katie