11-13-2006 12:51 AM
11-13-2006 01:02 AM
11-13-2006 01:43 AM
Place an indicator on the iteration terminal of your while loop and you see immediately what's happening:
You are not changing the size of your object, but you are constantly creating (!) new objeects (mostly identical) at a rate of thousands per second.
So:
11-19-2006 01:22 PM
11-19-2006 06:58 PM
11-21-2006 07:03 AM
11-21-2006 01:20 PM - edited 11-21-2006 01:20 PM
@JimJones wrote:
1.How could the error message be sorted out2. How could multiple objects be updated by the user
As an alternative to (1), you could also place all code after the event structure in the FALSE case of a case structure, then wire the stop boolean to the case selector. This way the code is skipped if stop is pressed.
Message Edited by altenbach on 11-21-2006 11:22 AM
12-10-2006 04:01 AM
Hi Altenbach
I am having a few problems on how to connect the output from the event case to the picture scene for the second shape. I have added all the events to the case structure but how would the second shape be added to the picture scene, so that both shapes can bb changed by the user. thank for you help.
Jim
12-10-2006 12:43 PM
12-11-2006 01:23 AM