11-06-2006 09:17 PM
11-07-2006 03:34 AM
If you are not too worried about speed, you could use a Canvas, with CanvasDrawLine() in a loop. Use the loop variable to set the line start/end points and the colour (using ATTR_PEN_COLOR) to draw a short line in a slightly different position at each iteration.
JR
11-07-2006 08:44 AM