05-11-2010 01:43 AM
05-11-2010 04:43 AM
05-11-2010 11:02 AM
05-11-2010 03:17 PM
The easiest way in your case probably: Threshold->Skeleton->Extract coordinates (with MaskToROI, for example), something like that:
VI in attachment.
Andrey.
05-12-2010 10:16 AM
05-12-2010 10:43 AM
mostafi wrote:
Can you explain program further more ? (specially inside While Loop)
Inside of while loop: calculation of bounding box (+- 10 pixels around point), then draw circle for visualization of the tracked line. Follow the line
point by point
mostafi wrote:
Can we use Vision Assistant instead of using IMAQ VIs ?
Which is better ?
Using Vision Assistant will be quite complicated, because you will be unable to get all coordinates from the particle easily. Otherwise you can do it probably with your own VI. You can't compare LabVIEW with Vision Assistant - they are completely different.
mostafi wrote:
Which perform faster (execution time) ?
Because Vision Assistant based on the same vision libraries - they absolutely equal from performance point of view.
mostafi wrote:
Please explain your experiments.
Hmm, I guess, the given example wasn't soo complicated...
Below explanation:
Sorry, can't explain more detailed...
Andrey.
01-11-2018 01:03 PM
Hi!
Good idea for solving this mentioned problem!
Do you have maybe any idea how could we set a starting point where alghorithem would start with moving along the line.
Best regards.