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There seems to be little doubt that selecting objects using the old selection rectangle is a "crapshoot" at best. While I probably won't complain too loudly if that idea is implemented (250+ Kudos, seems plausible), I will suggest a much more modest solution to a very vexing problem for me.
Instead of new rules for selection (right to left versus left to right), I propose that LV consistently follow the existing rules. In particular, the selection of Clusters and Arrays seems to deviate from the norm in a very annoying fashion. If I clip just a single pixel of a control with the selection rectangle, I have selected the control. Workable, fairly easy to swipe and select. Now with a Cluster, for example, if I MISS just a single pixel I end up selecting the contained controls and not the cluster itself. You get the idea, I select, grab, move, then drop only to discover that I have emptied the cluster or array which sits there mocking me.
My proposal is that selecting a portion of a cluster or array be treated the same as every other control or decoration and select the entire object.
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