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Heuristic Anti-virus is possible.

Smiley Very Happy Good one Ton Smiley Wink
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Message 11 of 24
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If you really can create a virus free OS, there would be countless problems with compatability.  You'd waste all of your time/life trying to sort them out only to have the problems change with the next revision of the program  If you have a technical question, there are a lot of really smart people here that can give you pointers.  For threads like this, maybe you could setup a personal blog somewhere?
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Message 12 of 24
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TonP wrote:

Is this a virus?



You have no idea how much I restrained myself from posting something similar. By responding with this, you're only increasing the chance of this conversation to be active.

___________________
Try to take over the world!
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Message 13 of 24
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sounds like an Alfa thread..

There is a location better suited for this type of stuff.  It is called Breakpoint.

http://forums.ni.com/ni/board?board.id=BreakPoint

 

Message 14 of 24
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I can't belive I have never even looked at this forum.  Now I know where to go when I have my ADD moments. Smiley Tongue
Message 15 of 24
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If you dig far enough you will find some very interesting stuff targeted at the regulars. Smiley Wink

Ben

Retired Senior Automation Systems Architect with Data Science Automation LabVIEW Champion Knight of NI and Prepper LinkedIn Profile YouTube Channel
Message 16 of 24
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The compatability problem, is really the solution working.  If it's compatable with everything, then it is compatable with viruses.  If you look at Windows, they have WIN32s and a list of graphics that are shared by many programs.  Cancel, Okay, Boarders, Menus, Drop Downs etc..  There already is a list of programming rules that you must follow, to write a program for Windows, and not wind up with any Memory Violations, etc.  The list of rules, doesn't work, or viruses wouldn't exist.  Once upon a time, it almost came down to that.  Then the government complained, that they couldn't crack Microsoft's Encryption.
 
I invented that encryption.  It's simple signal simulation, and a graph function used to simulate an Oscilloscope, of all things.  Basically, I simulated a voltage divider and used it as a mixer for 8 to 16 signals. Then I did it again for a second channel.  Then I noticed when I have two mixed signals, the lines drawn by the computer intersect randomly from the two different signals.  So, I could store 16 Double Long Integers, and based upon if or when I rounded off, the time step wouldn't allow two numbers to be exactly equal for a long long list of intersections, or I could control how accurately it would pick an intersection.  If you based your intersection on the exact time step, where both signals voltages had to be absolutely equal, that almost never happens.  So, the actual list of numbers you are working accumulate is 256 unique numbers.  If any two match, all you do is dump the duplicate and search for the next unique number.  Unless you've picked some harmonic, and random numbers do not include harmonics but, long decimals, the frequencies do not align as a frequency.
 
If I want to make code harder to crack, I can square 256 as a number, and draw that many different numbers to build a hash table.  When you walk away from your computer, and are hitting any keys, about the time the screen saver comes on, I want to work that.  The greater the computing power of the processor, the more itterations it can complete in a fair amount of time.  As processors computing power increases to the next Generation CPU, the calculation can then be adjusted to increase, the absolute accuracy of the time step and two numbers/mixed signals.  There is no fixed anything, and all regular frequencies are removed by randomly drawing from the 256 squared hash table.  The hash table would contain 256 different numbers for every single character, and have 256 rows that started with 0.  Then you can shuffle the 256 into any order, and it isn't important.  Out of 256 possiblities of 0, 0 is one.
 
It's also possible that for every 256 characters in a file, you repeat the process.  Then you have 16 frequencies for every 256 characters.  So, the next file the software creates, is the frequency file/key file.  Then in handshaking, one computer resolves the answer based upon frequencies generated by both computers.  As to say the first 8 come from the bank, then the instruction on where to round off, and then your computer produces a result, or there's does, and in turn.  It's like rolling dice, I draw randomly and ask you for the next solution, then he draws randomly once it's his turn to ask.
 
It typically stays too hard to figure out until the conversation is over.
 
So, once a programmer understands the function of sin and cos, they can write equations that go on and on and on for billion of itterations and produce numbers that seem random, but are not.  They only need to be seeded with actual random numbers, and those seed numbers passed on.  Even the order of operations can be altered in handshaking.
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Message 17 of 24
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Anybody have a BS emoticon?
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Message 18 of 24
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Hi Dennis,

Here's a few you could use:

          

Message 19 of 24
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I like this too.

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Message 20 of 24
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