The activeX interface for DirectInput (DirectX) will not work. (LV 6.02 and 6.1) This is apparently because DInput dynamically creates ActiveX objects on the fly and LV wants the object at the start. Some of the directInput methods work and some don't, which make it more confusing...
You can install DirectX and then access the USB joystick via the standard joystick routines available on this site. If you need more than the two traditional joysticks (I needed 4) you can edit the vi for additional joysticks sequential to the first two and this works also. What you get is the traditional 2-axis and button data, but none of the fancy (Z-axis, feedback, etc.) capabilities of USB and directInput.
You can search this forum for DirectX, joystick and USB for more d
etailed info. There is also a German company that has DirectX LV add-on libraries that I identified in an earlier post.
Good Luck!