01-15-2009 10:49 AM
I have a question regarding the event structure.
If you make an event for 'key down', where can you specify which key is being pressed,
instead of any key
Solved! Go to Solution.
01-15-2009 11:19 AM
01-15-2009 11:23 AM
Ravens Fan wrote:
You can compare it to your character or scancode of interest and if they match, execute the code in a case structure.
Good idea, I'll give that a shot
01-15-2009 12:03 PM
And if you use the "key down ?" event, you may even filter the event and decide to discard it, or to change the key pressed value associated with it before passing it to the VI.
This should also work with Mods keys, for intance to simulate a capsLock on, but I have never been able to work it out 😞