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what do i need for a classic pong game with real-life interface/ speedy-33?

uhmm heh what's a starin guage (briefly) :-$

Note that i'm a newbie,

Thanks in advance

T. A.
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Message 11 of 20
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The WII has a version of pong. You could use the WII mote. There are a lot of VI's here that tell you how to intergrate a WII mote into a program.

 

Here is the fourm

 

http://forums.ni.com/ni/board/message?board.id=170&message.id=249428&query.id=1255838#M249428

 

If you do something with vision it will be significantly more difficult.

Tim
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Message 12 of 20
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in fact this is not exactly what im looking for... for three things i cannot go into that: lack of time, lack of knowledge and lack inaccessibility to devices.

Anyway what i had in mind is using sensors, mounting any color object on the finger (colors like light yellow, light gree, red...) so sensors detect motion, as finger moves, so does the palette. Any ideas?

T. A.
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Message 13 of 20
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If you are going to do colored dots on the end of someone's fingers you will need some sort of vision system. It will make it harder to develop. Lighting makes a big difference here.

 

You could try an array of motion sensors and get the higest value from the array to determine position.

 

 

Accelerometers will be the easiest way. Get a three axis accelerometer and attach it to someone hand and loof for change. You will feed the coordinates into the game that I gave you. This is the method that the WII uses to detect motion.

Tim
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Message 14 of 20
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aeastet, I'm interested in looking at your implementation.  Can you upload an 8.6 version?
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Tim Elsey
Certified LabVIEW Architect
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Message 15 of 20
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Tim,

 

Here is the vi's. This program plays against itself. It does not have any user input. It was developed to entertain someone while they were waiting for something to happen. A much more sophisticated busy mouse.

 

Have fun with it.

Tim
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Message 16 of 20
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neat.  thanks
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Tim Elsey
Certified LabVIEW Architect
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Message 17 of 20
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thanks aeastet...

i'll try the 8.6version out. And ill figure what to do with the array of sensors... guess eventually im gonna go with the tic tac game cause i havent much time to develop the pong, unless i control the palettes using other simpler hardware.

T. A.
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Message 18 of 20
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rebghb wrote:

thanks aeastet...

i'll try the 8.6version out. And ill figure what to do with the array of sensors... guess eventually im gonna go with the tic tac game cause i havent much time to develop the pong, unless i control the palettes using other simpler hardware.


Is simply uisng the keyboard out of the question?  One player obviously could use the up/down keys and the other could use w,s or something.  At least to get a prototype up this would be the easiest.

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Tim Elsey
Certified LabVIEW Architect
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Message 19 of 20
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YES definitelythis is outta question. The whole purpose is to interface DSP switches on speedy to move left right up down, and to enter in the xo... an led dsp output to decide who wins and who's turn is that.
T. A.
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Message 20 of 20
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