05-09-2006 02:11 AM
05-09-2006 06:57 AM
05-09-2006 07:00 AM
05-09-2006 07:10 AM
The fastest player.
😄
Sorry for the confusion CC.
I'm ... humm... There's a delay in my posts... It refers to older posts.. I'm stuck in a time-warp, and my guess is that this reply is not helping, either.
So let me try again...
I'll start with Christian: When playing against him, we always draw. Regardless of who is first. There seem to be few patterns emerging from the contest, the X & O's pretty much start off the same way (predicatable).
CC: I am still using your baseline. I added a feature to minotor cheating. It's included in the original vi tester. The reason for the illegal move was an error on my part. I forgot to change the numeric reference when switching first player... oops!! 😮
I will "test" some approaches using the original baselines from you & Christian. I will post a baseline if (hopefully when) I loose more often.. However, you beat me to the punch when considering loosing strategies... I will be considering two approaches: defensive (blocking other player's anticipated moves) & offensive (trying to force player to a move).
JLV
05-09-2006 08:15 AM
Bruce,
I don't think you will be able to score all the submitted vi's against the random player 1000 000 times : I guess that some contributors, such as myself, will produce rather slow players. While the CC-ref.vi is winged enough for such a contest, my last production is pretty slow, and runs 100 times slower. And I believe that even slower competitors (tree searchers) will appear before the dead line. If you intend to put a timeout on the challenge trials, you should decide it as soon as possible !
From my own experience, 100 plays will not be sufficient to make a difference : too much noise, except if we decide to dismiss any stochastic approach (and that would be a poor decision...). I believe you will need to develop a statistical method : run the players 10x10 times, compute the average and standard deviation, decide if the distance between the players is sufficient (with regard to the st. deviation) to define which one is the best. If not, run the test again, until enough data have been collected to make a decision.
On another hand, you will not be able to prevent biaised self-fight results, since, as Altenbach already pointed out, it is easy to switch the algorithm during self play. A simple uninitialized register, associated to a count of the past moves would do the trick.
So, as you said, "scoring is an issue that remains to be settled" 🙂
05-09-2006 08:46 AM
Altenbach,
I must apologize: after JLV last post, I have understood that I also made a mistake while using your 001.vi. I probablyI forgot to wire something, and your vi just aligned always 4 pieces in the first row, whatever was played by its opponent !:D
In the context, I thought that it was just a pleasant joke, able to entertain the community, which in turn gave me the Deep Toe idea. Sorry ! 🙂
Thanks to JLV for returning me to the right track.
05-09-2006 09:49 AM
@chilly charly wrote:
In the context, I thought that it was just a pleasant joke, able to entertain the community, which in turn gave me the Deep Toe idea. Sorry ! :)
05-09-2006 12:54 PM
@altenbach wrote:
I guess they are fans of Bill & Ted's Excellent Adventure.
Excellent! ![]()
05-09-2006 01:02 PM
Ask about the tall one in the back.
Ben
05-09-2006 03:23 PM