09-30-2025 01:40 PM - edited 09-30-2025 01:44 PM
Here's how to use the original points to create the STL file. Seems trivially simple.
(and please don't use a greedy loop to waste 100% of a CPU core doing nothing until stop is pressed, see also)
10-01-2025 08:18 AM
Great Altenbach!
It works very well, thank you!
The last point: the process creates a closed surface (see image A), probably because in the last loops it creates triangulations (see image B and zoom B2).
Is it possible to try avoiding triangulation on this side, in order to open the surface?
10-01-2025 08:22 AM - edited 10-01-2025 08:23 AM
You can filter out any triangles that you don't want, of course. (In this case, you could filter any triangles where all three vertices have the same specific Z value.)
You posted in a pretty old version (2013). What is your actual LabVIEW version?
10-01-2025 08:32 AM - edited 10-01-2025 08:36 AM
Assuming your LabVIEW version has the conditional output tunnel, here's all you need to do. Try it!
(slightly simpler logic is possible, but harder to read)
10-01-2025 12:26 PM
Perfect, thank you Altenbach for your huge support!
Max
10-01-2025 02:27 PM
@altenbach wrote:
(slightly simpler logic is possible, but harder to read)
One alternative (checking it at least one is different)...
10-01-2025 03:44 PM
On a side note, this entire method only works for a planar arrangement in x and y, i.e. if there are no multiple planes (e.g. a sphere or a donut, etc.). A more general solutions for points in 3D would involve more code (see here).