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Right now if you have a string constant in a VI and you edit it and save it, LVCompare just highlights that the string constant has been edited. For small strings, not a big deal. However I have a bunch of big long SQL query strings.  In that case LVCompare is pretty useless. I know I changed the string constant, what I want to know is what did I change in the string constant.

The IDE would be more consistent if all the toggle-able features were collected together under the "Visible Items" submenu. Photoshopped example of a FOR loop below, but I'm sure there are others. "Show Dynamic Event Terminals" comes to mind...

 

OneOfTheDans_0-1647968497756.png

 

I would like to have the ability to make a Front Panel background transparent without making the whole window transparent (where the later is currently possible through property nodes).  This one item would expand the UI possibilities.  It would allow for the creation of Front Panels that seem to be borderless similar to many splash screens, about screens, and gadgets.  Below are some industry examples:

 

Adobe X.png

Adobe Splash Screen (No border, has shadow, not square)

 

Microsoft.png

  Microsoft Word 2010 Splash Screen (No border, rounded corners)

 

Meter.png

 Resource Meter Windows Gadget (No border, specialized graphic)

 

Windows Media Center.png

Windows Media Center Gadget (Empty-transparent space between two UI elements)

In LabVIEW project file XML some information are generated by LabVIEW. For example:

  • Dependencies
  • PersistantID
  • FPGA stuff
  • ...

These information should not be commited to source code control system and having them within the LabVIEW project file makes it very painful to maintain a clean GIT history.

 

It could be very convenient to store these information into a separated file with a specific file extension so that we can easily ignore with .gitignore file.

A portal view to the Front Panel elements from the Block Diagram through a feature like "View As Portal". This would be especially useful in the case of G codes doing calculations, simulations, and modelings in the Block Diagram for people like researchers, scientists, and educators.

 

Picture1.png

Picture2.png

In LabVIEW IDE, when configuring executable build specifications, under "Version Informtion", it could be greate to have a string control to store free information depending on our version numering management (ex: alpha, beta, release candidate ...). This value could be used as a postfix to the 4 digits version (ex: version "1.3.0.1 alpha 5").

 

In "Details" tab of Microsoft Windows executable files, the "Product version" metadata is a string so there should be no problem.

 

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I mean, OpenGL is cross platform, right?  Let's bring graphics performance at least into this century.

I find myself writing this type of code more and more recently.

 

ci current 2019-08-13_13-53-21.png

 

It would be nice to have an easier way of achieving this (for instance either of these below could work):

 

ci new v2 2019-08-13_13-53-33.png ci new 2019-08-13_13-53-33.png

 

Showing the false terminal could be done with the right click menu

 

ci new menu 2019-08-13_14-15-43.png

 

 

 

 

Hello,

 

As shown in below image we can see that, if I index numeric array and wire it with any of the node from numeric function it gives un-aligned wire whereas as same process if I use Boolean function at output of index it gives well aligned wire.

So due to this numeric function node wire to index out terminal makes our code with full of wire bends which is not as per NI LabVIEW coding standards also.

So here, I want to draw attention for NI, to do some correction to specific numeric function nodes so we can make neat and clean code in LabVIEW.Wire cleanup.PNG

This is a very small suggestion, and hopefully easy to implement.  When wires cross, very often one of the wires involved is an Error wire, and as it is usually wired last, it sits on top of all the other wires.  All I'm asking is that Error wires are always placed underneath all other wires when they are created.  To my mind, this improves the readability of the diagram.

 

ErrorWire.png

 

What would help further is if Error wires were "faded", as if they were 50% transparent.  You do need to be able to see them, but not such that they stand out.  But I'm much less certain that such a change could happen.  The khaki color is an improvement on the old pink though, that's for sure!

 

The Swap Values node only supports a Boolean input on the '?' terminal.

swap-values-error-cluster.png

It should also support an error cluster input, in the same way as the Select node (pictured) and many other nodes with Boolean inputs.

 I believe the number and age of "New" ideas on this exchange renders the word meaningless. I just Kudoed an idea that was 13 years old and marked as "Status: New". This idea would be in middle school; that doesn't sound particularly new. Inaction on an idea after some amount of time should automatically trigger some other status. 

This recent idea reminded me of something I have wanted for quite some time now:  the ability to determine if a property is read or write based on wiring, not some half-buried option in the right-click menu.

 

ReadWritePropertyNodeBD.png

 

The basic idea is simple:  all properties have two terminals, one for writing and one for reading (except read-only of course).  No right-clicking, just wire up the direction you want.

 

The bottom case is a bit interesting.  I see a few possibilities:

1.  Passthrough (cosmetically saves branching, crossing, etc.) Same behaviour regardless of errors.

2.  Read then write : returns previous value.  What happens if there is an error?  Passthrough, old value?

3. Write then read: almost always passthrough.  In case of error would it return old (ie. actual value) or passthrough?

4. Do not allow this.

 

I would expect it to perform the write and then the read (3) or passthrough (1).  What is more important to me is the actual value and not the intended value.  Mentally I just see data flowing into then out of the PN when both are wired. 

 

Bottom line:  I see no reason not to permit the wiring to determine read or write of a property.

 

If there is a cop-out lack of consensus and simultaneous connections are not allowed, I would at least ask for a keyboard modifier (say shift) such that I can shift-drag to expand the PN and get the same property repeated instead of going down the list.  Then I could at least do the write+read with a lot less mouse movement.

Another for the wish list.

 

It would be great if the right-click context menu on a case structure had small glyphs to the left of the text (think similar to the TortoiseSVN context menu for those that know what I am talking about).

 

The reason behind my request is that it often takes me quite a while (a few seconds really, but it slows me down), to figure out which menu item will duplicate a case and which will delete a case. For some reason my brain interprets duplicate and delete as the same and I always have to think about it.

A simple "+" glyph next to add, a "-" next to delete etc would go a long way to making those menu choices a lot simpler.

 

See attached pic for an mock up.

case glyphs.PNG

 There are probably lots of menus that could benefit from something like this.

 

Problem Statement

I often find myself debugging code that seems to have "hangged" and I want to find out which VI is causing the "hang" (maybe it's waiting on some event/queue/message/timeout or maybe it's stuck in an infinite/long loop).  There's no really easy way to figure out which subVI (or perhaps a node) is not returning from its call.

 

My Work-Around

The way that I currently do this is to start opening up VIs and looking at their "Run Arrows" (the run buttons on the VI toolbar) to see which subVIs are currently "running" (being called).

 

Running (Top-Level VI)

 

Running Top Level.png

 

Running (Sub-VI of a Running Top-Level VI)

 

Running Top Level.png  << This is what I look for


Not Running (Sub-VI of a Running Top-Level VI)

 

Not Currently Being Called.png

 

This technique works OK, but it takes a lot of time to track down the running VI (in applications where there are LOTS of VIs), since you have to just start opening up all your VIs a looking at their run arrows.

 

Question: Is there any way to look at the run state of a VI using VI Server or Scripting?  Unfortunately, the VI Execution.State property is "Running" for all three states shown/illustrated above (the "Idle" state is for VIs that are not reserved for execution, meaning they are not in the hierarchy of a running top-level VI).  Maybe I'd also add to my feature request that it would be nice if there were a way to interrogate this state using VI Server or Scripting.

 

Possible Solution(s)

What would be nicer is if I could ask LabVIEW to Find all Running SubVIs/Nodes and visualize them by their VI Hierarchy.  Maybe we could have an option to show the run state in the VI Hierarchy window.  And, maybe there could be a way to only show running VIs (hide all Not Running / Idle VIs).

 

VI Hierarchy.png

 

Now, I realize that the VI hierarchy window doesn't have any way to visualize multiple subVI "instances" of a VI, but maybe that could be an option as well (Show all SubVI instances.  Also, it would be cool if we could show "Clone" instances of reentrant VIs... but, I digress.

 

Also, the VI hierarchy window only shows VIs, it doesn't show nodes/functions that might be running (and what's causing my code to "hang").  It might be nice if we could also include nodes, at least for the purpose of helping me find out which nodes are running.

 

So, I'll end by just stating that I need some easier way to figure out why my application appears to have hung and I hope that this "Idea" leads to more discussion and maybe some more features in LabVIEW to help me debug and visualize my applications.

 

Do you have any ideas for how to better debug applications that appear to have hung?  Do you have ideas for new LabVIEW features that could help?

 

Thanks!

Have you ever placed a background image on your front panel to make it look good, but then found that most of the controls and indicators covered everything up?

Ever wish LabVIEW had more appearance customization to make better looking GUIs?

 

I would like to propose an opacity slider control in the appearance settings tab of front panel object properties. The added setting would not make the entire objects opacity change; ideally the opacity control would only affect the borders and grey space. With this added control users can make better looking user interfaces without having to make custom controls.

 

Take a look at the difference:

 

Not Ideal Front Panel with background image and NO Opacity Control

 

front_panel_no_transparency.png

 

Beautiful Front Panel with background image that you can still see by setting Opacity Control to 50%

 

front_panel_semi_transparent.png

 

 

 

Before and After Appearance Settings tab in the Properties Window for a waveform graph:

 

appearance settings before and after.png

 

 

 

Currently the only easy way to implement a similar type of setting is go fully transparent by using the tools palette paintbrush tool and setting the color to transparent:

 

tools pallete transaprency.png

 

 

Kudos and share this idea if you want it to happen!

We have (collectively) complained about coercion dots many times on various LV forums -- they are nearly invisible and there are three different kinds, which require different levels of concern. The problem is that there are very few pixels within a terminal and there's no space for any pattern to differentiate the three kinds of coercion (and changing colors is a problem for reasons discussed here in the Idea Exchange).

 

Another LV developer had an idea that I liked: add an option to view giant coercion dots. We have avoided this because coercion dots bigger than the terminal would interfere with wiring. However, many developers have a policy of eliminating all coercion dots on their diagrams. For those who have such a policy, they could eliminate the coercion dots as they work, and thus might not see any problem from such large dots. Large dots would solve lots of other usability problems that coercion dots have today.

 

This option could be something in Tools>>Options, but I'd rather it be something in the View or Edit menus so it can be quickly toggled on or off with a shortcut key.

 

These graphics are "programmer art" -- I just made the three dots look different. Please sumit alternate images for the three dot types if you have better style suggestions. I did make the three dots differ in both pattern and color so that we avoid problems with colorblindness. The type-only was a solid dot, the widening coercion is a bulls eye, and the narrowing coercion is a single ring. Any redesign should definitely take colorblindess into account.

 

Coercion.png

The compare tool is fundamentally broken which is somewhat shocking considering that such a tool is essential to any sort of large scale or long term software development.

 

Attached is a basic LV 2023 example which illustrates some of the many flaws with the tool.  If you compare "old version" and "new version" vi without including cosmetic changes, the tool shows 33 differences, most of which are incorrect.

 

Title basically says it all but I'll elaborate.  With increasing monitor resolution, a 16x16 glyph on a listbox doesn't work very well.  On a 4K monitor this is awful tiny.  This idea is to support larger glyphs in Listboxes, Multi-column Listboxes, and Trees.  Glyphs are used in several places but on favorite of mine is to have item selection with checkboxes, example here.  Allowing for these glyphs to grow with the row height would make them appear more cohesive.  There is a thread discussing this topic, and a work around involving an array of picture rings that is placed over the listbox control.  Here is a demo from that thread:

 

Untitled.png

This work around is fine for simple things but doesn't scale well, and doesn't support trees easily.  I for instance want to have two trees, where a user can drag and drop from one to the other with the larger glyphs coming along with the drop.  Having to handle where the user dropped, and then dynamically building the glyphs to overlay on top of the tree, with indentation, and hiding when a tree's leaf is closed is a major pain.  Please NI add a feature allowing for larger glyphs, and I would be so happy.

Yup,  Upgrading LabVIEW versions takes a day.

 

The "Process" today is:

  • Install from media
  • Configure the new LabVIEW.ini
  • install tookits (OpenG, Deploy, VIPM, TSVNtk.....)
  • Mass Compile all them......
  • Fix palatte views... and import and mass compile User.lib\ for here.....
  • Sync glyphs on the icon editor (If the link works......)
  • Add VIT's
  • Add Project Templates
  • Mass compileVIt's and Templates
  • fix "Metadata.xml"...

.

.

Yup, about a day of watching paint dry...........mass compiling, ignoring warnings etc......

"MyLabVIEW" would find all of those customizations and import them to the new version!