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Hopefully low hanging fruit? I'm constantly checking the error list when working in a VI that's part of a broken class hierarchy to see if the VI itself has errors or if it's just due to a hierarchy error or dependency error. I often repeatedly check it to confirm if the VI I'm currently working in has the errors and could save a bunch of time if something was different about the broken run arrow and I only had to glance at it to confirm I can move elsewhere in my development as expected, or continue to the error list to see what's really broken.

The name of the "Get Date/Time in Seconds” function is misleading. The function should be renamed.

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Details

  • The current name does not make it clear which Date/Time it is going to return. The words "now" or "current" are missing.
  • The "In Seconds" portion is misleading and unnecessary. The function correctly returns a timestamp data type. The timestamp represents a moment in time that is expressed not just in seconds, but also using lots of other time units such as days, hours, minutes, ms, us, ns, etc. I understand that when a timestamp is converted to a DBL, the value represents the fractional number of seconds since the beginning of the epoch, but this is an implementation detail. It should not be part of the name of the function.
  • “Get Date/Time in Seconds” would be a suitable name for a conversion function that takes in a formatted Date/Time string and outputs a DBL that represents the number of seconds since the beginning of the epoch.

Names of equivalent functions in other languages

  • .NET: System.DateTime.Now
  • C++: std::chrono::system_clock::now()
  • Python: datetime.now()

Notice that the equivalent function names contain the word "now" and omit "in seconds".

 

Perhaps the best new name for the function would be “Get Date/Time Now”. This name would be very much in line with the .NET, C++ and Python equivalent function names. This name would earn the "let's not reinvent the wheel" prize.

 

Nevertheless, I would be happy with the following names too:

  • “Get Timestamp Now”
  • “Get Current Date/Time”
  • “Get Current Timestamp”

Notes

  • Changing a primitive name may break VIs that use VI scripting to find or create this node. This is a downside. I believe that in this case the long-term benefits would outweigh the relatively minor annoyance of hopefully relatively few developers having to modify those scripting VIs to use the new primitive name.

In a recent version of LabVIEW the height of Unbundle By Name and Bundle By Name elements, Local Variables and Global Variables was standardised to 16 pixels. This was a welcome improvement. (I'm fairly sure that the improvement was suggested by a LabVIEW Idea. I would have liked to link to that idea here but unfortunately I can't find it right now.)

 

The size of Boolean constants is currently 16 pixels (width) x 14 pixels (height). This should be standardised to 16 pixels x 16 pixels. A vertical stack of Boolean constants would better align with a stack of local variables, global variables, or UBN/BBN elements. They would also align better with the default sized LabVIEW grid (16 x 16 grid).

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Thanks!

Hi all,

image processing is not anymore the "tough stuff"/"niche" of the past. Videos are everywhere now, maybe even more than sounds. So functions that handle video should be included in the cross-platform standard labview, at least for the essential functions (reading/writing files with a minimal set of codecs, acquisition of frames through ip or usb for common protocols, conversion between image format for display and processable data). This would attract a lot of young users. It would also jumpstart future developments of labview in the direction of AI.

Thx

VI Analyzer is great tool but can only perform static analysis on VI (as far as I know). It could be nice to run some tests on libraries / classes or even projects files as well to enforce good practices. 

PPLs are a powerful tool in LabVIEW, and when working on larger plug-in based applications, they're almost essential.

 

As a developer, I do my best to not reinvent the wheel. This means building modular libraries for common functionality. Sometimes this includes base classes and interfaces, sometimes this includes functional globals. If I'm calling either of these from a PPL, it's necessary to first put this common code in a PPL too -- otherwise there will be class conflicts or conflicting instances of functional globals.

 

I would love to be able to distribute this common code as a VIPM package to vi.lib so that it's reusable across multiple projects -- however that's simply not possible now. While yes, you can technically put a PPL in vi.lib, you're guaranteed to be met with failure as soon as you build an application that relies on PPLs calling the vi.lib PPLs.

 

There are workarounds to all of this of course, but they all come with compromises, typically maintainability -- such as including a copy of all of your PPLs (and in my case, a library of public VIMs that sits next to each PPL) with every project, while not having access to the common functionality outside of any of these projects.

 

The solution could be as "simple" as this:

  • When PPLs are compiled, they currently expect each dependency to be at an exact relative path.
    • Why not support loading from one of a number of paths similar to, say, how .NET finds DLLs?
      • Search order could be something like: exact relative path, current folder, common LabVIEW folders, and custom (where custom could be defined in build specs)
    • When building a PPL/application that relies on PPLs, if you don't exclude dependencies, this would now allow all of those dependencies to actually find each other.

Bug replication steps:

  • Ensure that the "Connector pane terminals default to Required" option is ticked (found in Tools >> Options >> Front Panel).
  • Connect an indicator to a VI's connector pane.
  • Right-click the indicator and select "Change to Control".
  • The indicator changes to a control, but the connector pane terminal is Recommended. It should be Required (should obey the environment setting).

Notes

  • Mis-connecting an indicator to the connector pane while believing it is a control can occur moderately frequently, especially when working with front panel elements that do not look very different when they are controls vs. indicators, for example: variants, objects, typedef clusters, system-style strings or paths.

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"Despite the awesomeness of LabVIEW classes, the class constant icon size takes up too much space on the block diagram. Reducing the size of this box would be a helpful improvement.

I suggest minimizing the white space around the icon and reducing the depth of the box:

 

Quiztus2_1-1741874481209.png

 

Quiztus2_2-1741874846447.png

 

It would be good if, after adding a custom image to the states (TRUE, FALSE, transitions etc.) or text of of a Boolean control using the Control Editor if there was an option to revert to the standard image rather than having to replace it by overwriting with a second image.

When typing a path in the Terminal (Linux, Windows or macOS) hitting the table key does an auto-complete, this is extremely useful.

 

I wish the Path control and - let's dream - the path constant would behave the same.

 

It's probably only applicable to absolut path values.

 

I've made a QControl that does that, it's a bit basic but it does help, I might post it GitHub if there is interest.

When pressing the "Stop" button when your project is loading you get this screen

 

BasvE_0-1704359642069.png

 

It seems that pressing "No" is the fastest way to abort loading but for bigger projects it still tries to load some classes/libraries/vi's which could take a lot of time.

 

I would love to see a way to abort loading the project instantly.

Say you have new errors you want to merge into an existing structure. You have to expand the merge error, then bring the new error to the merge. Here is what I'm proposing.

 

Before.png

Start wiring the new error, then click on the merge error node.

During.png

LabVIEW expands and connects the error wire

After.png

This would also be nice for any expandable node like build array, concatenate strings

BA and Cat.png

 

 

Bonus points idea, but might cause more polarization so don't let the entire idea hinge on this. Clicking on an existing unbroken wire can insert the node.

Bonus.png

The existing UI behavior just wires a new source into an existing wire, which really only breaks the wire. I'm not sure the above behavior would take capabilities away from the user. For build array to work this way, it would have to detect if the singleton was the same type as the array wire you were clicking on. This is a bit more iffy in my mind.

 

I occasionally hide controls on my FP and control their visibility programmatically during the execution of my program. The problem is that if I edit my UI and the control is hidden, it's very easy not to be aware that it's there and to accidentally overlap it, hide it or even move it off the screen.

 

To solve this, I usually try to save the VIs with all the controls visible, but that's not always feasible.


A better solution - LabVIEW should always show hidden controls in edit mode. It should just have some way of differentiating them from visible controls. This mockup shows them as ghosts, but it can also be any other solution:

 

20779iD19E3A04FFDC0A31

 

In run mode, of course, the control would not be shown. This is similar to the black border you get when objects overlap a tab control.

Suggest adding functionality to the event structure when handling Value Change events, so that the user can tell whether the source of that generated event was via a write to a Val(Sgnl) property node, or via a Front Panel change made by the user. 

 

This could potentially be achieved (albeit with backwards compatibility considerations) by defining an appropriate enum constant for the eventsource.ctl which available in the "Source" field of the Event Data Node (currently has "LabVIEW UI, ActiveX, User Event, and Other <>..." as the only defined constants).

 

More discussion and rationale is in this community topic:

Solved: Re: UI-Triggered Event vs. Value (Signaling) Event? - NI Community

Every now and then, I stumble upon the following error when trying to use the "Match Regular Expression" node in a inlined/malleable VI:

 

raphschru_0-1727975484834.png

 

If I understand correctly this discussion, this is because it is an XNode, which is currently (or definitively) not supported in inlined VIs.

But further in the discussion, it is said that an exception was added in the compiler to allow inlining the "Error Ring" XNode.

 

My idea is to consider adding the same exception for the "Match Regular Expression" XNode, or make any modification that would result in this node being inlinable.

 

Also, there is nothing in the generated code of the "Match Regular Expression" XNode that prevents inlining!

All it really does is using a CLFN to call function "MatchRegExpEfficient" from the LabVIEW library.

 

Regards,

Raphaël.

I was almost certain this idea already existed, but I couldn't find it. If it does exist, please cross-link and disable this idea.

 

There are a coupe of functions which could really benefit from backwards propagation of data types. By this, I mean the ability to change a functions input datatypes based on a wired output.

 

Some functions already do this (like Variant to Data). However, that implementation has its flaws (as far as I can tell, the backwards propagation only works if wired to an indicator terminal).

 

Functions like Select, Obtain Queue, and Create User Event would benefit greatly from this (as well as many others).

 

Essentially, what I would like is a Type Specialization Structure that works backwards.

 

To implement this using today's technology, I guess we could create express VIs which have scripting function calls whenever the outputs are wired??? But that's janky and not practical for everyday development.

 

Simple example of SelectSimple example of Select

 

 

Here's a previous idea I posted, for this post, I'm proposing a generalized version of what I suggested there.

Sidenote: here's a plugin I created to make working with Select easier.

Suppose that in the scenario seen below we would like to merge the error out terminal of VI 2.vi back into the main error wire. This is, of course, a common programming pattern.

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Currently we would need to insert a Merge Errors node into the existing wire (Pressing Ctrl + Space, typing "erg", then Ctrl + I is probably the quickest way to do this), then wire the error wire as desired. Currently creating a wire from the error out terminal and ending that wire onto the existing error wire results in broken wires, as seen below.

2.png

 

 

 

 

 

 

 

 

 

It would be useful to have an option that specifies that a Merge Errors node would automatically be inserted in this case. That option could be named something like "Automatically insert the Merge Errors node when suitable", and could be located in the Tools >> Options... menu alongside options such as "Place structures with Auto Grow enabled" or "Auto-insert Feedback Node in cycles".

 

When the "Automatically insert the Merge Errors node when suitable" option is ticked, a Merge Errors node would automatically be inserted in the scenario described earlier, as seen below. This would save the few seconds required to execute the Ctrl + Space, "erg", Ctrl + I sequence.

3.png

 

 

 

 

 

 

 

 

 

 

Notes

  • I would be happy if the default value of the "Automatically insert the Merge Errors node when suitable" option would be unticked, which would maintain the current default behaviour.
  • Even if the option would be ticked (enabled) by default, I think it would still make sense from a usability point of view. I suspect that the number of times people intentionally use this feature would be greater than the number of times that people wire error wires together by mistake and would wish for the wires to be broken.

Thanks!

We need a “modal when called” behavior where the VI is NOT modal when the VI is not currently running (being called). Otherwise, accidentally opening the VI during development while the main VI is running will make it so you can’t interact with any other front panels, block diagrams, or any other LabVIEW windows; and you’re stuck — you have to kill LabVIEW from task manager or cmd.exe (taskkill /f /im LabVIEW.exe)

 

2020-12-11_12-28-19.png

 

My work-around is to add this little snippet of code that uses a Floating behavior in development and a Modal behavior in a built application (EXE).

 

 

2020-12-11_12-34-49.png

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Benefits

  • Removes the need to use a separate Color Box Constant and Bundle By Name node when writing to VI server properties that take the LvFontTypeDef.ctl as an input.
  • More intuitive representation (a colour displayed as a visual colour rather than just a number).

Notes

  • The underlying data type of the Color Box is U32. Hopefully this means that this change would be "transparent" to the compiler. The change would affect only the visual appearance and  would improve the human interaction with this typedef cluster.

Instead of the two step process of wiring an input on the Connector Pane and then changing the terminal setting to Required through the right-click menu, holding down the Ctrl key while wiring the input will automatically set the terminal to Required.

 

Nightshade42_1-1741648337168.png

 

I know there's a LabVIEW option to set all terminals to Required as default, but I usually use a mix of Required, Recommended and Optional.