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I just ran into a situation today where I had a case structure with approximately 64 frames in it, 48 of which I wanted to remove.

 

The method of right-click the selector, select "Remove Case" (This step is right beside the "Insert Case" which is frustrating), repeat 48 times while the mouse is wandering all over the screen between the case selector and the menu selection..... cue carpal tunnel problems.

 

I really wished I could just either use the "delete" and "insert" buttons to mimic the appropriate menu selections

-OR-

Be able to select multiple cases from the "Rearrange cases" window and select "Delete".

If we type up a list in a text label we can now (since LabVIEW 2023) right-click on it, select quick change and convert it to a number of different objects (array, enum, boolean etc)...Once you have done however, right-clicking on the result does not offer the quick change option anymore.

 

It would be nice and feel more consistent if the same option was available when right-clicking on the supported objects as well; allowing us to convert those to any of the other options and/or even back to the original list (which would allow you to then edit that list efficiently and then reconvert it). Basically an label/object to object/label quick change, instead of just label to object.

PS. I know there are various quick drop plugins that do parts of this, but this would extend the now in-built function to cover those and more scenarios...

Currently if you flush an event queue that data is lost. Flushing and destroying and event queue should have the same interface as flushing/destroying a normal queue. Return the Data! I want the option to batch process the events, The code below would have to handle 1000 separate events to get the data out.


hunter_jki_0-1672775860961.png

 



Idea
Flush Event Queue.vi should return remaining event data.
Destroy User Event.vi should return any unhandled events.

Many times data is generated or transformed using a function or vi with a single output. In those cases the wire name is the one given by the function or VI terminal, but it would far more descriptive if the wire could have a proper name according to is usage in the block diagram. You can attach labels to wires but these are not propagated particularly when used in places like "bundle" or in structures (for, while, etc.). In large diagrams thus it can be difficult sometimes to now what a wire is for.

 

This idea proposes to enable the override of the default name of the wire connected to output terminal to that of the label of the function, in case the label is not empty, for single output function or VI. In a similar fashion to the propagation of labels of constants. This could be automatic (not empty label) or deliberate (for instance, using a tick box in the properties page)

 

This is different from idea Allow-Wire-Labels-to-Dictate-Name-Inheritance-in-Bundles in that it follows the current LabView behavior of the wire name being dependent on labels on constants, and avoids possible conflicts.

 

LabView_idea.png

Similar to how array and cluster constants on the block diagram can be edited, it would be useful to be able to edit map and set constants on the block diagram.

 

For example:

tannells_0-1581381337525.png

In the map constant above, the developer can scroll through and see all of the key value pairs in the map (plus an empty element at the end of the map).

 

It would be useful to also be able to edit the key-value pairs in the map (and add more key-value pairs to the map by changing the empty element at the end of the map).

Why dont wires have an optional label associated with them.  Style guides have use label long wires but wires have to be moved often during development, and the labels are not fixed to the wire.  This should be maintained for us.  Right click on wire and add label, with ability to lock label to wire source, wire midpoint or wire destination.

 

Message Edited by Support on 06-03-2009 03:26 PM

The function Index & Bundle Cluster Array can be quite useful and mimics a bundle in a for loop.

 

The reverse operation (= unbundle in a for loop!) would be equally useful.

 I wonder why it is not part of LabVIEW. Seems like an omission. 😉

 

I suggest to add it with the same icon graphics, but with left and right halves swapped.

 

(See also this example)

Message Edited by altenbach on 06-17-2009 01:21 PM

I have a rather large string indicator for displaying operator messages/alarms

and I would like to have the option for an automatic vertical center of the text,

so that all messages get displayed in the center of the screen (if too many lines, justify to top and display the scrollbar).

I also have a 2 line statusbar, but displaying a 1 line message that is not vertically centered, looks very strange.

 

The work-around I'm using now is to display the multiline string centered in a picturecontrol,

but I'm not a big fan of this fix because there are many boundary-conditions to keep in mind ...

 


 

Another annoyance is that to prevent selection of text in the indicator I often disable the indicator

(it looks unprofessional if an indicatortext can be selected in the GUI),

but if the displayed text is larger than the string indicator, the scrollbar is also disabled !?!? 

and therefore not controllable by the user

 

I find often the need of creating array indicators with many elements, and of labelling them is a way which allows easy identification of the element index.

Normally the labels of the elements can be made visible, like in the left example shown:

 

array index labelling example

 

One way of doing it, if the array has a fixed size, and all of the array is shown at once, is to juxtapose a set of text labels identifying the elements. Tedious to build.

 

If the array changes size, if it is larger than shown, if it is supposed to be scrolled on the FP, static labels are useless. Currently the label of the element can be made visible, but all elements share the same label. The index display of the array can be shown, but it relates to a single element, which makes cumbersome to identify elements of long arrays.

 

I usually resort to more sophisticate contraptions, like arrays of clusters, each composed of the element in question and of a numeric indicator; or to two parallel array indicators, one for the elements itself and one for the indices. Both solutions are more cumbersome to build and to size and align equally; the index content has to be prefilled and maintained in sync when array elements are added or deleted (programmatically or via contextual menu); in the second case, a lot of events have to be trapped programmatically, for instance to maintain synchronism when the main array is scrolled.

 

What I would like to have is an additional label natively visible, showing the element index, like on the right.

The labels could be made optionally visible with a contextual menu ---- left click->visible items->index label.

Options (perhaps properties) in order to set the value of the first element (e.g. 0 or 1 or any other value) and the step value if different than 1 would also be useful. Standard options about location and orientation of the label with respect to the array element would apply.

Add new features, flexibility, and new controls to the Front Panel.  The only new controls I've seen were made by LabVIEW Customers, and although they were great, they were not resizeable without being distorted (bitmap).  I think it's time for NI to give more options and features for the Front Panel Controls.  I attached some suggestions.  They are there for example, so don't focus on the controls I've made, but the idea of improvements I am suggesting.  NI has done a great job on the Diagrams.  I should hope it's time NI improves the Front Panel.

 

Suggestions

 

I really hate having to dig through a long hierarchy of menus when I know what I want:

 

 

DrillDown.png

 

 

 

 

 

Visual Studio (and other MS and non-MS products) have a feature called Intellisense, which is meant to make this easier. Basically, as you type, it pops up a list of matching objects, based on context, so you can quickly select what you want:

 

 

Intellisense.png

 

 

 

 

It would be nice if LV had a similar feature - click on a property in the property node using the text tool (or Ctrl+click if using the auto-tool) and now you can type in the property name and you will get an Intellisense-like pop-up, which will have all the relevant properties.

 

Specific features it could have:

 

  1. It should know all the relevant names - full names with the hierarchy (Boolean Text.Font.Color), long names (Mechanical Action) and short names (MechAction). This could probably be similar to how Quick Drop handles shortcuts or they could simply appear as separate items.
  2. It should be context sensitive. If the class is Boolean, then there's no need to have Listbox properties in the list.
  3. It should match all the properties which include the search string (so "in" on a boolean would match both "Indicator" and "Strings[]") and only them.
  4. It should have the ability to use caps for acronyms (e.g. in the above screenshot you could use "BT" instead of "Boolean Text", similar to what appears in this video).
  5. It could probably also work on the invoke node, although there it's less needed.
  6. It could probably also be used to quickly select a class if you have a class specifier using the same basic mechanism.

This example (LV 2009) shows how useful this could be. You don't need anything installed. Just run the VI and start changing properties.

 

Caveats:

  1. It will only work on the last property in the node.
  2. It doesn't have the proper list of names and it doesn't implement all the features in the idea, as this is just a basic example.

 

Note - this is similar to this idea, but I think that it's much more usable. Also note that the second idea refers to a QDKS which ships with 2010, but that is far from perfect.

On bigger projects, when creating a new class, I find it time-consuming to track down the parent class I'd like to inherit from.

 

It'd save me some pain if there was some kind of filter and/or search option for this on the New Class GUI:

 

_carl_0-1614272545841.png

Other thoughts on this:

- While the tree structure is useful, I usually know the name of the parent class I want to inherit from, but I don't necessarily know the full inheritance of it, meaning the tree structure isn't the most efficient way to find it.  (Even alphabetical by class name would be faster in these cases).

- I'd find the tree structure here easier to follow if the lines were visible.

The current implementation of Control References on the Block Diagram could be improved. This Idea was first conceived over a year ago in a discussion on Smaller Static Refs, in the comments here.

 

21816iB89689857FFA076E

Consider the following advantages:

 

  1. It's generally bad style to have Ctl Refs with hidden labels. New implementation always demonstrates the label to comply with inherent self-documentation of G (just like a Local)
  2. Smaller footprint combined with better visual distinction between Ctl Refs doubly improves information density
  3. In general, the Control Class does not need to be shown at all times on the BD. Rather, it could be shown in Context Help (currently, CH is not useful when hovering over Controls Refs, but this is another topic), or determined by browsing Properties/Methods.
  4. Eliminates the undesirable ability to rename/delete a Control Ref Label such that it no longer matches the Terminal Label.
  5. Creates a better distinction between a Control Ref and a Control Class Constant (NULL Ref). The color of the Static Refs denote a "live link" with a control, while the muted tones of a Class Constant indicate no such link (NULL)
  6. Complements the new LV2010 Local Variable upgrade (see image), yet remains distinct by having a different glyph, different background colors, and no directionality arrow
In summary, a Control Reference revamp could reduce the footprint, increase readability, and prevent obfuscation that decouples the Static Control Ref from the Control.

There is a path type selector (Valid Path/Not a Path) on all the path controls. This is useful on "data" type controls (subVIs) where you may wish to test input values, but rarely useful (may even be confusing) on path controls used on end-user facing front panels. They make no sense at all on indicators. These selectors are most prominent on the NXG style controls:

 

NXG Style Path.png

 

Here's an idea to be able to hide these buttons, just like we can hide the browse button. Perhaps Show/Hide/Hide at runtime options, but at least Show/Hide options.

When you get an error from an invoke node or property node, the error message sometimes tells you which node generated the error.  But it often does not.  It'd be nice if these error messages always provided you with this info:

 

_carl_1-1635891908407.png

I've spent plenty of time in the past trying to track down the exact node throwing an error, this simple change would've saved me quite a bit of headache.

After placing a new graph, we might want to go to the plot properties dialog and change the color, label, etc. of the plots we want.

Bzzzt. No go! We can only edit plots that have been added in some other way. (by resizing the plot legend, wiring and running once with data representing several plots, etc.)

 

For comparison, have a look at the cursor tab. Here we can add and remove cursors at will.

 

My suggestion is to add the ability to add or remove plots on the plots tab properties page of graphs and charts.

It could look like in the image on the left.

 

 

The connectors hi(x) & lo(x) on the primitives for "Split Number" & "Join Numbers" do not line up with multi-connector primitives (Index Array, Build Array, Format, Format into String, Scan from String, etc). See below:

 

 Idea Exchange - JoinSplit Number Alignment.jpg

When I was newer to LabVIEW, I found it hard to understand how people could identify front panel object styles e.g. NXG style string control vs System string control. 

 

leahmedwards_0-1648668143626.png

 

I believe it is the sort of skill that takes experience and experimentation, and it only gets more complex when the appearance of the string control is customised. For example, modifying the above controls so they are the same size, they are practically identical...

 

leahmedwards_1-1648668460012.png

 

I have never been able to find a good complete documentation of the differences in appearance and behaviour between different styles of front panel object - seems each style of each type of control has their quirks. So when presented with front panel objects that you did not make yourself, it is hard to 'reverse engineer' them if changes are needed. This makes it harder to learn how to make good UIs.

A potential solution would be to add a property which tells you which style a control or indicator was created as, or most recently replaced by. E.g. modern, classic, system, silver, NXG. An extension would be to add a 'reset to default style' which would behave as if replacing the customised object with an object of that style from the palette. A further extension would be to allow changing of style e.g. in this example from NXG to System via a dropdown box, although not all front panel objects are available in all styles so I can see this being more difficult to implement.


This is probably the ugliest UI mockup you will see all day but I hope it gets the idea across and sparks some conversation:

leahmedwards_2-1648669786430.png

 

This would be accessed via 'properties' on the right click menu of the front panel object.

leahmedwards_3-1648670215478.png

 

 

I'm not very experienced with XControls, QControls etc. so would welcome suggestions about how these should behave. Perhaps there is some nuance to do with styles that I am missing.

This idea is related to this one which talks about setting style for the whole front panel.

Let me know your thoughts!

After some searching, this ideas was already discussed in the comments of this declined idea. but I think it deserves to stand on its own, so here we go.

 

We have a nice menu entry "Menu...Edit...Make current values default" that (if nothing is selected) does just that. In 99% of my cases only the controls are important, because all the indicators, while often containing tons of data (graphs, arrays, etc) can be easily re-created from the control values at any time.

 

So while the control values are useful to be able to run a VI out-of-the-box with reasonable input values, default values for indicators just contribute to VI bloat, increasing the size on disk.

 

Making indicators default is useful for the rare cases where a forum users want to show what he gets or expects to get, but not in general development. Yes, we can of course select all controls first, but they might be scattered all over the panel and over several tab pages, so that's not a good solution. (We could also request a menu in addition to the "edit...select all" e.g. called "edit...select all controls", but that is probably a different idea.)

 

In summary, there should be a menu entry that ignores indicators when making values the default.

 

It should also work if multiple items are selected "Make Selected Control Values Default", in which case it would ignore any selected indicators.

 

While debugging LabVIEW, we often have many VI windows open. It can sometimes be difficult to manage these windows, especially once the debugging session is over. I think we can improve this situation greatly with a minor change to the All Windows dialog. This dialog (launched from the 'Window' pull-down or by pressing Ctrl-Shift-W) currently shows a list of all LabVIEW windows that are currently open:

allw.png

There are several columns of information describing all the open windows, and the list is sortable by clicking a column header. You can multi-select in the list and click 'Close Window(s)' to close multiple windows at once.

 

Idea: If we add a "Time Opened" column that lists time stamps of when the windows were first opened, it would be easy to sort by that column, then close all the windows that were opened during a span of time, i.e. while debugging. 

 

While we're at it, there are several other usability enhancements that could be made to this dialog that seem to be low-hanging fruit:

  • Make the window a non-modal floater, with the list dynamically updating as windows open and close.
  • Add a 'Minimize Window(s)' button.
  • Give useful key navigation to the 'Close Window(s)' button (and any other buttons we may add).

I know there are other ideas about making debugging easier (don't show panels, etc.). I'm scoping this idea to improvements we can make specifically to the All Windows dialog to make debugging easier.